
The park is closed.
The hunt isn’t.
Every locked door. Every dark corner.
Your unofficial field guide to surviving
Terrible Lizards starts here.
SURVIVAL GUIDEROUTE 66 · 1992
FIELD LOCATION 01
THE ATTRACTION
OFFICIAL PROMOTIONAL IMAGE
What’s blocking your way?
All door codes
Door, basement, security & box office
FIND YOUR WAYWalkthrough
Your route through all four levels
SAVE YOUR PROGRESSCollectibles
Keep track of every discovery
THE COMPLETIONISTAchievements
A checklist for your completion run
SURVIVE THE PARKDinosaurs & bosses
Know what is hunting you
SPOILERS AHEADStory & ending
Unpack the secrets beneath the park
Locked out?
Get back in.
A quick reference for the park’s keypads. Find the location and clue, copy a code, keep moving.
See every code & clueGift shop basement
Gift shopForeman’s tower office
Digsite towerWorksite door
DigsiteCommunity-reported codes · not yet tested by this wiki. Check the in-game clue if a code differs.
One terrible trip.
Leave the panic.
Bring a checklist.
Track discoveries and achievements as you go. Filter by level, pick up where you left off, and keep the ending under wraps until you’re ready.
A growing fan reference. The collectible route is a starter checklist; full item counts and in-game screenshots are still being mapped.


