UNOFFICIAL FAN WIKIDALTON’S DINOS · VISITOR SURVIVAL GUIDE
TERRIBLE LIZARDSTHE UNOFFICIAL FIELD GUIDE
PLAN YOUR VISIT

How long is Terrible Lizards? Playtime & chapters

Allow 6–10 hours for a first playthrough. Route learning, optional recordings and repeat chase attempts can change that considerably.

UNOFFICIAL FAN WIKIUPDATED 01 NOV 2026PC · XBOX · PS5
6–10 hDEVELOPER FIRST-RUN ESTIMATE
4CAMPAIGN LEVELS
15ACHIEVEMENTS

The useful planning number

The lead developer gives a 6–10 hour first-playthrough range. Exploration, recordings and repeated chase attempts can extend a run. This range comes from the developer’s October 2026 Q&A, rather than a timed run performed by this wiki.

A fast video or a practiced route can be much shorter than a first visit. A player already knows where the next wall-run begins and which room contains an objective; someone exploring naturally has to discover those details. Do not use a speedrun as a promise for a first evening.

How many levels are there?

The main campaign has four levels. The table is a route-planning aid; its individual times are community estimates and should not be added into a precise benchmark.

LevelCommunity estimateRoute focus
1. The Attraction60–90 minMuseum, theater, exhibits and gift shop
2. Digsite & Caves2–3 hoursGenerators, tower, bunker and the dynamite arena
3. Rail Tunnels90–120 minFreight yard, train tunnels and the four-fuse cavern
4. The Finale45–75 minThe last climb, the Hybrid and the crew lift

How long for all collectibles and achievements?

A reliable 100% time has not been established. Some players report around 12 hours when exploring more thoroughly, but that is not a validated all-achievement benchmark. Collection requirements, missed interactions and replaying a route can change the time substantially.

The 15-achievement checklist distinguishes story progress from collectibles and miscellaneous interactions. The collectible checklist is a starter set with known coverage gaps, so checking every current row does not establish a completed 100% run.

Playing in shorter sessions

Use the level index to reorient yourself when you return. Keep track of the current objective, any nearby keypad clue and the last collectible area you checked. This guide does not establish that every checkpoint can be revisited freely, so avoid assuming you can collect a missed item later without replaying.

Find your way out.

All door codesDoor, basement, security & box officeWalkthroughYour route through all four levelsCollectiblesKeep track of every discoveryAchievementsA checklist for your completion runDinosaurs & bossesKnow what is hunting youStory & endingUnpack the secrets beneath the parkCharacters & castMeet the voices behind the parkHow long to beatPlaytime, chapters & planning your runDead by DaylightCrossover and code statusSteam DeckCompatibility and testing statusMore games like thisYour next trip into the darkBrontosaurusBrontosaurus is the creature associated with the opening chases and the later cavern arena.AllosaurusThe Allosaurus makes the freight yard and four-fuse routes dangerous.Dilophosaurus HybridThe development team describes the Hybrid as a Dilophosaurus–human concept.BenjiBenji is the Brontosaurus member of the attraction’s Paleo Pals.DennisDennis is the Dilophosaurus mascot. The name is also used in community discussions of the Hybrid, which can make guides confusing.Level 1: The AttractionMuseum, theater, exhibits and gift shopLevel 2: Digsite & CavesGenerators, tower, bunker and the dynamite arenaLevel 3: Rail TunnelsFreight yard, train tunnels and the four-fuse cavernLevel 4: The FinaleThe last climb, the Hybrid and the crew liftEmployees-only door · 9216Main reception / box officeGift shop basement · 1903Gift shopForeman’s tower office · 0451Digsite towerWorksite door · 7652DigsiteBunker gate · 0978Caverns / broken liftElevator-shaft keypad · 1677Caverns liftSafe-house dynamite locker · 0180Safe house

Press Esc to close